Lua Scripting
ioredis supports all of the scripting commands such as EVAL
, EVALSHA
and SCRIPT
.
However, it's tedious to use in real world scenarios since developers have to take
care of script caching and to detect when to use EVAL
and when to use EVALSHA
.
ioredis expose a defineCommand
method to make scripting much easier to use:
var redis = new Redis();
// This will define a command echo:
redis.defineCommand('echo', {
numberOfKeys: 2,
lua: 'return {KEYS[1],KEYS[2],ARGV[1],ARGV[2]}'
});
// Now `echo` can be used just like any other ordinary command,
// and ioredis will try to use `EVALSHA` internally when possible for better performance.
redis.echo('k1', 'k2', 'a1', 'a2', function (err, result) {
// result === ['k1', 'k2', 'a1', 'a2']
});
// `echoBuffer` is also defined automatically to return buffers instead of strings:
redis.echoBuffer('k1', 'k2', 'a1', 'a2', function (err, result) {
// result[0] === new Buffer('k1');
});
// And of course it works with pipeline:
redis.pipeline().set('foo', 'bar').echo('k1', 'k2', 'a1', 'a2').exec();
If the number of keys can't be determined when defining a command, you can
omit the numberOfKeys
property and pass the number of keys as the first argument
when you call the command:
redis.defineCommand('echoDynamicKeyNumber', {
lua: 'return {KEYS[1],KEYS[2],ARGV[1],ARGV[2]}'
});
// Now you have to pass the number of keys as the first argument every time
// you invoke the `echoDynamicKeyNumber` command:
redis.echoDynamicKeyNumber(2, 'k1', 'k2', 'a1', 'a2', function (err, result) {
// result === ['k1', 'k2', 'a1', 'a2']
});